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Featuring Ivan Trembow's Self-Important, Random Rants on Mixed Martial Arts, Video Games, Pro Wrestling, Television, Politics, Sports, and High-Quality Wool Socks Ivan's Blog Main Page Archives September 2002 November 2002 February 2003 March 2003 April 2003 June 2003 October 2003 August 2004 October 2004 November 2004 April 2005 May 2005 June 2005 July 2005 August 2005 September 2005 October 2005 November 2005 December 2005 January 2006 April 2006 May 2006 June 2006 July 2006 August 2006 September 2006 October 2006 November 2006 December 2006 January 2007 February 2007 March 2007 April 2007 May 2007 June 2007 July 2007 October 2007 December 2007 January 2008 October 2008 November 2008 December 2008 January 2009 February 2009 April 2009 May 2009 June 2009 July 2009 August 2009 September 2009 October 2009 November 2009 December 2009 January 2010 February 2010 March 2010 April 2010 May 2010 June 2010 July 2010 August 2010 September 2010 |
Saturday, September 14, 2002
Video Games--- Where are Take-Two Interactive's lawyers when you need them? There hasn't been a more blatant case of one company recycling another company's game than Namco's recently-released Dead To Rights, which is so similar in so many ways to Take-Two's Max Payne that one can't help but wonder if Take-Two is getting a royalty check in the mail from Namco. The game concept, story, graphical style, gameplay, and Bullet Time feature (even if Namco doesn't call it Bullet Time) are all eerily similar to Max Payne. Most laughable of all is the commercial for Dead To Rights, which may in fact just be full-motion-video of Max Payne's intro. Some of the dialogue in the commercial seems to be taken word-for-word, or just slightly reworded, from Max Payne's introductory sequence. Even the talk about the city being "alive" and being unforgiving is ripped straight out of Max Payne. The only thing that separates the two games is that Dead To Rights also offers hand-to-hand combat sequences... or should I say, simple, repetitive hand-to-hand combat sequences that suck the life out of the game. Ah, to reminisce about the good old days, when Namco used to shamelessly re-hash its own games over and over again, before they moved on to shamelessly re-hashing other people's games. How I miss those magical days of being charged 50 bucks for such disappointing cut-and-paste-jobs as Tekken 3 and Tekken Tag Tournament, as opposed to being charged 50 bucks for a disappointing cut-and-paste-job like Dead To Rights. Unless Tekken 4 and/or Soul Calibur 2 knock the gaming public's socks off of its collective ass, I think that all of the non-Namco-fanboys among us can agree that Namco's status as an elite, A-list developer is a thing of the past. Labels: Video Games Send your feedback, questions, or hate mail to ivan@ivansblog.com If you're looking for all of the content from my other site, Master Gamer, you can find it here. |